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PvP, WoW, etc.
#1
I'm bored so gonna start a discussion. I was reading a thread on the WoW main boards about what people would like to have as PvP.

What would you like to see as PvP in a primarily PvE game?

What type of gameplay would you like to see WoW be more like if it was based around prior games?

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I believe that no lvl restriction is the way to go as long as it is done properly. The *only* reason that I say this is because it really sucks when you're lvl 25 and a 50 comes by, does 1 swing and destroys you. But, if the game is setup more like AC2 where lower lvls had a chance to get away or do something then it'd be alright.

DAOC when it came out, I walked out at lvl 20 and got 1 shotted by a lvl 40+. AC2 I felt that I could at least have a chance of getting away or doing something. Full group of 20's vs 1 40+ = group being instakilled in DAOC. Full group of 20's vs. 1 40+ = group having a fighting chance in AC2.

There was a fight in AC2 where a bunch of us (6-10.. can't remember) kept killing some idiot that tried to walk past where we were fighting so he called in his guildmaster who was waaaaaaay above our level. We lost but he was down to like 1/5 of his hp, it turned out to be a very fun fight.

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I want Team or Faction PvP everywhere. I do not want specified zones to fight in and I want to be always looking around for someone trying to jump me. I want to have a group of people that are on "my" side, whom are willing to work to gain an advantage over the opposing team.

I want people to f'n understand that they're on a "team pvp" server where you are meant to be killing the other team and not having tea with them. Note: some things happened in EQ just because of the mechanics of the game... but I'm talking about generalities of PvP and not 1 game specifically. In AC2 we kept gettin yelled at for killing the other team... well DERRRR!

Also, just because it's a "team" base pvp it shouldn't mean that my guild has to drop everything we're doing and go bail that other guild out of a fire every time *they* decide they're going to go raid somewhere. That's something that always pissed me off. Being in the middle of something and someone's guild did somethign stupid and now wants us to come bail them out. If we choose to help, cool, if we don't then don't whine... this works both ways as well. We'll fight our fights and if we invite you and you decide not to come then thats fine.

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I do not want item loot. Actually it depends on the mechanics of the game. A game where items are king like EQ was then no, do not want item loot. It is a real downer on the psyche when you spent 2 weeks+ getting an item only to have it stolen by some twit who attacked you when you had 10 hps left. In a game where items are many, easy to come by, and/or not important then item loot would probably be fine.

I want it where if you get killed in PvP then you respawn at reduced abilities like lower hp, mana, stats, etc.... reduces any kind of bind rushing. Also this helps if you're trying to raid a building being defended by a bunch of people.

Based around that idea, I like the idea of only being able to bind in certain spots... this only really ever affected casters but it helps cut down on bind rushing of any sort. Along those lines though, there should be enough bind spots that people can't just camp 1 and continuously kill you.. they need to guess at where you'll be.

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Reduce resistances. I dont' mind some resistance to spells.. makes sense, but EQ jsut got over the top (dragonball z style) with the sheer amount of resistance people can put up which required uber debuffs... just make it all easier and simplify it.. tone it down.

I don't mind 1 shot kill abilities (ex: death touch, manaburn) as long as a player can't get those abilities back for a very long time. It just means that you need to travel in groups instead of solo'n it all the time.

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I've seen people whining about how WoW seems to be a betterment of EQ, same style but better abilities and more interesting combat. To me, that's perfect. I really enjoyed fighting in EQ, the camping, the dungeon crawls, etc. I just didn't enjoy the amount of time it took to level and get new abilities. I've had much more fun in EQ PvE than any other game that I've played thus far.

I also liked how you knew what each class could do in EQ and what to expect from them. I'm not to keen on point-based skill/ability systems anymore because you don't know what you're going to get in that next party member. "cool! you're a priest, we need ya." *get in fight* "why aren't you healing!? what? you didn't train that ability??"

I don't mind some customization between same kind of character but some games seem to be giving to many options which creates problems.

If WoW turns out to have the same feeling PvE wise as EQ but with much more diverse, and interesting abilites then I'll probably be happy.

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One last thing. PvP servers need to be supported. They need GM's that have a clue what is going on in the server, both with game rules & politics, and make informed decisions based off of that. DOn't need a GM that will only be on the server for 3 months and get moved somewhere else, but someone who actually knows what's going on and acts as a referee, not a discplinarian.



thoughts? ideas? comments?
~ Krym | ~ Sigmire | ~ Kurgan
lvl: 31 warlock
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