06-17-2009, 11:44 AM
on the friendly fire, i think it depends.
if it is magic based attacks, perhaps i can provide my guild mates with an amulet that would protect them from my own magic. perhaps the amulet is on a timer so that if it was ever looted someone could not be permanently immune to my attacks. perhaps i could do it as a spell of warding or something.
if it was a spell i could use it on Pugs, but have it expire if i die so that if they turn on me they can't CC me without recourse, something like guard in WAR.
if it is a shooter, go full out griefer and don't even do the locked up weapons. being able to control FF is a far more effective tool against the zerg if you have a well played smaller team. if we want a bit more skill than shear numbers to decide, make the fire fights a bit more realistic.
if it is magic based attacks, perhaps i can provide my guild mates with an amulet that would protect them from my own magic. perhaps the amulet is on a timer so that if it was ever looted someone could not be permanently immune to my attacks. perhaps i could do it as a spell of warding or something.
if it was a spell i could use it on Pugs, but have it expire if i die so that if they turn on me they can't CC me without recourse, something like guard in WAR.
if it is a shooter, go full out griefer and don't even do the locked up weapons. being able to control FF is a far more effective tool against the zerg if you have a well played smaller team. if we want a bit more skill than shear numbers to decide, make the fire fights a bit more realistic.
