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Wargame vs "Living world"
#69
Jakensama Wrote:Harder than coding this hyper reactive world we've imagined?
Maybe. I've always assumed there was some reason so few games out there allow for world manipulation. Star Wars would flatten land for buildings it's very rare to see any game that allows players to modify the 3-D terrain of the world.

I have no idea why. I assume there are a number of difficulties to work out with the client graphics engine. I would think you could simplify it, Dungeon Keeper style, though. Maybe most games don't do it just because they have no reason to implement it (and probably several reasons not to -- don't want you bypassing their linear content by digging through walls...)


I think the hardest thing with our pie-in-the-sky game is going to be the 50,000 computers we'll need to run a game world as busy and big as the one we want...


Still, it would be lovely just to see it happen on a small scale. Someone could probably make a non-massive (yet still persistent) game like this that could be run on a desktop (or two), with a world the size of Karana and a dozen factions or so.
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