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Wargame vs "Living world"
#59
Slamz Wrote:I think I would prefer Planetside style respawn delays over a queue. So if you respond with 50 people, all 50 can respawn at the little barracks, but maybe a "Rank 1 Barracks" comes with a 30 second respawn delay whereas an attacking party using a "Rank 10 wizard" (mobile respawn point) has 0 spawn delay.


I think a balance between this and Diggles idea would be needed.

If some group wants to attack a remote mining settlement on the outskirts of an empire, they shouldn't have to face 200 people that just instantly teleport in. It would be too easy for 200 people to just hang out in their Capital City and keep warping around instantly to every remote mining settlement in their empire and defend every single border at the same time. If they have the numbers, then they won't have to deal with the 30 second respawn delay that often. A smaller faction wouldn't even be able to make hit-and-run attacks at a mega-faction that has spread themselves too thin, if they can keep warping their entire force to wherever the fight is to defend it.

Diggles' trickle idea would allow you to reinforce outposts that were under attack, but would still require you to allocate forces to defend the borders ahead of time to deal with raiding parties that show up.
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