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#11
I think 75 million is a stretch and any game that cost that much has to much at stake to be any good.

I think you could do a very solid MMO for 6 to 8 million if you can put the time in to develope it. City of Hero's was done for less then 3 million. The problem with the MMO projects that are out today is to many artist play "how big is the dot".

The art has to be simple in order to compliment hundreds of players in a single area and with the projects that have been released in the last couple of years simple was not their goal.

The other thing people fail to do is they should allow for more auto generation engines. Take the catagraphy engine for Dark and Light. D&L sucked as a game. You could take the catagraphy engine and let it produce your world right off of the bat.

Cut some corners by not customizing every damn tree. Create a darker world by having more zones like the Ferrot. No need for nice looking swamps. Their are no reasons to have bright green and yellow zones when the world is a battle of control for Heaven and Hell. Grey and Brown work just fine.

That is why a Sci Fi game would be so much cheaper to design. Not much to do on the art side.


Vllad
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