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#10
Jakensama Wrote:I think you underestimate the designer's knowledge and how much they have to compromise to meet the realities of working for a company that can afford to produce these games. Its not like the people designing these games are the ones holding the purse strings.

Once you have shareholders who don't know shit about your industry, your great ideas get sadly watered down, as I learned at our shareholder meeting today Smile
I dunno. I always think back to the games (like EQ) where the designer reveals, 2 years into it, that he has a level 48 ranger and that he plays when he has time in between work, the wife, the kids, soccer practice, vacation, etc.

I think most game designers are businessmen moreso than gamers. WOW, to me, is a businessman's approach to gaming -- look at what's already out there and put all the good stuff in one box, but with very little innovation. That worked, but I don't think it's a method that can keep working.
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