06-03-2009, 11:39 AM
then no one will be tanks. and if we don't have traditional healers, fewer people will be those.
if the strat from the game developer (in this situation us) is to slant the game to a Rambo taking on multiple targets and winning; that is what everyone is going to be.
from the end bosses everyone has fought, imagine the zerg you would have to use without 'traditional' healing if the bosses were the same or worse more 'realistic'. instead of a Cheal rotation it would be a tank sacrifice rotation; and that doesn't appeal to me.
one idea i might throw out is the standard bearer in WAR. they become the traditional healers, have standard abilities and it is the 'medic' station. you could incorporate the standard 'slam' and make it a very ineffective offensive weapon at the same time for the player that wanted to skill up in 'healing'.
if the strat from the game developer (in this situation us) is to slant the game to a Rambo taking on multiple targets and winning; that is what everyone is going to be.
from the end bosses everyone has fought, imagine the zerg you would have to use without 'traditional' healing if the bosses were the same or worse more 'realistic'. instead of a Cheal rotation it would be a tank sacrifice rotation; and that doesn't appeal to me.
one idea i might throw out is the standard bearer in WAR. they become the traditional healers, have standard abilities and it is the 'medic' station. you could incorporate the standard 'slam' and make it a very ineffective offensive weapon at the same time for the player that wanted to skill up in 'healing'.
