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Combat and Restoration
#24
bonestomper Wrote:it is still all about the end game.

do we have 'bosses' that have to be healed against? do tanks just become pawns because we let them die in major fights because we have more of them to throw into the fight?

with healing there is time, skill, potion, medic (healer) NPC or PC, individual stats, ect.

to me as long as everyone works under the same rule set it is fair. EQ both sides had Clerics, but not everyone had access to Rangers.

I always like to think how a fantasy game handles fights vs large creatures, ie...dragons or the largest giants.

I would imagine as a tank you would get tail whipped/wing buffeted/clawed aside, throwing you back 20ft or so...leaving you with massive injuries that someone would need to help you with, after a minute you could probably be back to 75% effectiveness.

Or if you get flame breathed, you'd be knocked unconcious, with a countdown timer til death. But if someone aidded you, you wouldnt die...of course you wouldnt be rejoining the fight either.
[should not have shot the dolphin]
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