06-03-2009, 10:32 AM
it is still all about the end game.
do we have 'bosses' that have to be healed against? do tanks just become pawns because we let them die in major fights because we have more of them to throw into the fight?
with healing there is time, skill, potion, medic (healer) NPC or PC, individual stats, ect.
to me as long as everyone works under the same rule set it is fair. EQ both sides had Clerics, but not everyone had access to Rangers.
do we have 'bosses' that have to be healed against? do tanks just become pawns because we let them die in major fights because we have more of them to throw into the fight?
with healing there is time, skill, potion, medic (healer) NPC or PC, individual stats, ect.
to me as long as everyone works under the same rule set it is fair. EQ both sides had Clerics, but not everyone had access to Rangers.
