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Travel
#13
I don't think their should be travel short cuts at all except in area's with in what that faction controls. Respawn should be under another catagory.

Lets use your Orgimar example and the zone in front of it. If the main faction you support controls Orgimar then as part of the cities growth is to build portaling stones/obelisk. These stones/obelisk are expensive to build but this way you can portal between Orgimar and the Troll village down by the sea. Both cities are controlled by the same faction and this creates a way for quick defenses as needed.

However I would limit the portaling to just individuals. Caravans need to run goods between Orgimar and the Troll Village.

As the Orcs expand their area they eventually take over the Barrens. As the Barrens are obsorbed into the Orc area of control they can build portals to cover those villages.

If the faction in Thunder Bluff wants to portal to the Barrens they need to go over and capture the villages and build their own Portaling stones. Part of taking over villages/cities is destroying the portaling stones. If the villages or cities can't afford to build them then they don't get any.

I would make the PC's earn certain levels of faction in order to use the portaling stones. This way if you want to trasverse the world you actually had to travel to get to places. This makes the world bigger and creates actual invasions. It also opens up new spaces for new factions. This also would make it so if PC's run to a new area they have to earn enough faction in order to start portaling around.

This creates battle fronts instead of half hazard places to fight.

On the Respawn I would add defensable AMS's in the forms of the wizards you brought up earlier. If the Orc's wanted to take Thunderbluff they would have to bring in their own spawn point. They March the NPC wizard (Plus Guards) to a close location to Thunder Bluff and all PC's helping with the invasion would then spawn at the said point. If the Cow's find it and destroy it all PC's would now have to spawn back at the Barrens if they build a Portal Stone there. I am not sure what to do with all of the NPC's invading Thunder Bluff. Do they respawn as well?

I wouldn't have a world as Dense as say the Barrens. While you do want some wandering NPC's and you want some dungeons etc in certain lands you don't want it packed to the rim like most WoW zones either. You want some space for new factions, places for Guilds to build villages or increase the sizes of those that currently exist. I would certainly fill it with things to make it interesting to hold onto a zone but as you said the front is always moving.

You want the random element of running by an area finding something that wasn't there the week before. If you pack it to tight you can't do that. I think the density of EQ is a good working spot to start with.



Vllad
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