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Travel
#12
Slamz Wrote:Bind rushing was a problem in EQ because of two problems:
* Naked wizards (bind rushing as a warrior was pointless)
* No way to destroy their bind spot

In Planetside, "bind rushing" is part of the fun. It keeps the action going and eventually one side overruns the other side's bind spot, destroys it and that's game over for that particular battle.

Without forward spawns you end up with the original WW2O or like WAR open field combat, where you die and spawn a pretty sizable distance away. The ratio of "travel to action" is too high. I want more action than travel, which requires bind spots. Mobile, destroyable bind spots have proven to be fun in Planetside and WW2O.

well then do something like guild/faction/squad based 'siege tents/towers' or sometime, instead of personal movable spawn points
[should not have shot the dolphin]
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