06-02-2009, 02:02 PM
I dont like teleportation of any kind.
I dont like 'bind stones' of any kind. Dont you remember the bind rushers from EQ?
I think you either respawn in the temple of your faction (NAKED) or you respawn in like one of the 4 big neutral towns in the game (one in each quadarant of the game, north south east west).
I think there should be somewhat automated caravans/convoys between the 4 major neutral cities that you you can hitch rides on, but they are subject to attack...from both PC & NPC forces. IE...if noone has been hunting in a certain part of the map that the road passes thru, they will be powerful and overgrown and threaten anything coming into their territory. QUests from the neutral towns could to either escort the convoy or bounties for NPC kills along the road.
Likewise, any mounts in the game should have autopilot between friendly & neutral towns, but you are always traveling in real time and subject to attack. Perhaps if your mount skills are high enough your horse can turn away from danger or give you a small warning (neigh neigh, stamp stamp)
I dont like 'bind stones' of any kind. Dont you remember the bind rushers from EQ?
I think you either respawn in the temple of your faction (NAKED) or you respawn in like one of the 4 big neutral towns in the game (one in each quadarant of the game, north south east west).
I think there should be somewhat automated caravans/convoys between the 4 major neutral cities that you you can hitch rides on, but they are subject to attack...from both PC & NPC forces. IE...if noone has been hunting in a certain part of the map that the road passes thru, they will be powerful and overgrown and threaten anything coming into their territory. QUests from the neutral towns could to either escort the convoy or bounties for NPC kills along the road.
Likewise, any mounts in the game should have autopilot between friendly & neutral towns, but you are always traveling in real time and subject to attack. Perhaps if your mount skills are high enough your horse can turn away from danger or give you a small warning (neigh neigh, stamp stamp)
[should not have shot the dolphin]
