06-02-2009, 01:28 PM
Yeah, density is a tricky one. What, exactly, do your fill your living world with? How much distance can you put between towns so that they are far enough away to not just be in a nonstop clash but are close enough to keep it interesting?
I'm thinking that the distance between, say, Freeport and Grobb, would be good. Or like Orgrimmir and Thunder Bluff. It's a solid jog but certainly doable. (And similar to WW2O/Planetside, you would need some way to set up a "mobile spawn" for any serious attacks in enemy territory, because it's just too far to run from Orgrimmir to Thunder Bluff every time you die.)
The intervening space would probably be fairly empty -- or rather, full of resources, which may include potentially dangerous but valuable wildlife, as well as factional NPCs who may be out harvesting those resources.
I'm thinking that the distance between, say, Freeport and Grobb, would be good. Or like Orgrimmir and Thunder Bluff. It's a solid jog but certainly doable. (And similar to WW2O/Planetside, you would need some way to set up a "mobile spawn" for any serious attacks in enemy territory, because it's just too far to run from Orgrimmir to Thunder Bluff every time you die.)
The intervening space would probably be fairly empty -- or rather, full of resources, which may include potentially dangerous but valuable wildlife, as well as factional NPCs who may be out harvesting those resources.
