06-02-2009, 10:35 AM
I would imagine that a living world concept would involve lots of trading so that equipment somewhat equalized throughout the world too though.
Anyways, I think the planetside system worked well for an fps, but if you are going to make a game with some sort of significant character development it is hard to juggle both that and ultimate flexibility as players are going to end up specializing to become effective.
Anyways, I think the planetside system worked well for an fps, but if you are going to make a game with some sort of significant character development it is hard to juggle both that and ultimate flexibility as players are going to end up specializing to become effective.
