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Pitfalls from past games
#21
I feel that "Poor Economic Systems" is a pitfall that should be on the list.

WOW, quite possibly, had the worst systems. Gathering was boring and tedius. Crafting was just as boring, and was un-rewarding to boot. Items could always be fully repaired and therefore, nothing ever left the game until a player deleted it because he got better. There was no system in place to keep crafters employed.

I actually think SWG got the gathering/crafting the most correct of all the MMOs I've played. I posted the main points in the other thread about Best Features of other games.
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