06-01-2009, 10:23 AM
I feel that "Poor Economic Systems" is a pitfall that should be on the list.
WOW, quite possibly, had the worst systems. Gathering was boring and tedius. Crafting was just as boring, and was un-rewarding to boot. Items could always be fully repaired and therefore, nothing ever left the game until a player deleted it because he got better. There was no system in place to keep crafters employed.
I actually think SWG got the gathering/crafting the most correct of all the MMOs I've played. I posted the main points in the other thread about Best Features of other games.
WOW, quite possibly, had the worst systems. Gathering was boring and tedius. Crafting was just as boring, and was un-rewarding to boot. Items could always be fully repaired and therefore, nothing ever left the game until a player deleted it because he got better. There was no system in place to keep crafters employed.
I actually think SWG got the gathering/crafting the most correct of all the MMOs I've played. I posted the main points in the other thread about Best Features of other games.
