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Pitfalls from past games
#13
1000xZero Wrote:If you have teams, you have to hard code them. No x-teaming with invulnerability.

Chain Disable is definitely high on the list.

I do not think you should lose everything in PvP. It will drive huge amounts of people away. There should be a cost but not one that high. That is one of the reasons I do not play Eve anymore. I got tired of being ganked by people in High Sec Space that had such a huge head start over me in time.

We have to find a way to allow achievement but not have equipment creep that makes entry costs not worth while for newcomers.

You are basing that on how hard it is to come by equipment in fantasy MMO's (ie...camping some drop in EQ for weeks to get a magical item).

What if I am part of a faction/join a kingdom and the armor they supply me is non magical and based on my rank. No matter how many times I die, if I am a 'squire' rank, I will be given Lamellar armor and my class/skill weapons.

This is all of course assuming your kingdom controls the means to get the resources to make these items and the crafters to construct them.

If all items have durability and dont last that long, full item drops are fine.

A master swordsman is not going to waste his time looting noobie bodies of gear when he could earn more money collecting sclaps and bounties on fugitives.

However a noobie can wait for a battle and sneak in and steal from bodies, carry as much as possible and sell it at an armor shop.
[should not have shot the dolphin]
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