05-30-2009, 01:29 PM
Vanraw Wrote:I don't really agree with this all or nothing concept as far as classes go. (Read above post related to healing). But I do agree the "Tank / cleric Healer" concept should be thrown on the floor.
Classes can be simplified, and perhaps not chosen at character creation but equipment or skill trained based. Only a couple options though. Say Soldier / medic.
Their are to many good games out there now that don't incorporate healing as part of their combat engine.
As soon as you have characters dedicated to full time healing in combat you need tanks to protect them. That means going back to the old Agro management system. Eventually you end right back up where you started. A class based game.
This is not to say you don't have medics. This is just to say that healing isn't part of the combat process. Self consumables etc can take that over.
I know you love healing the classes and you are very good at them but in a skill based game they just aren't neccessary.
