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Best features of past games
#17
lol. <3 Ulfen. You care about me and what I say. Admit it! Anyway I'm more and more convinced that the concept where one 'doesn't know good without knowing evil' is inescapable in video game design. The idea that you minimize negative experience in a video game and maximize the good ones just seems alien to me. It's the contrast between the two that creates the emotional range and the span between 'good' and 'great' isn't so great as the span between let's say "I hate this" and "this isn't so bad" or "fuck this" and "wow, I'll play this game for life".
Caveatum & Blhurr D'Vizhun.
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