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Best features of past games
#13
Vllad Wrote:For example a breast plate with 10 Durability and 10 quality.

Their are small random chances (based on skills) and upon death that you lose a durability point. When your breast plate gets to 0 durability it is broken and any bonuses it adds are gone. When you take it to a PC or NPC armorsmith he can repair it back up to 10 Durability. At which point you permantly lose one quality.

Now it is a 10 Durability 9 Quality Breast plate.

Once it reaches 0 quality and it runs out of Durability the Breat Plate is permantly broken. An NPC or PC can gets some spare parts out of it and thats it. If you want a new one you have to have it made or go get another drop.

No economy can survive with permant equipment.
Vllad

I agree that the economy needs this. I want to avoid one thing though. I never want to be required to do the same repetitive task over and over throughout the game. I don't ever want to plink on my armor plate once every other night from now until I quite the game. When we come across situations where repetition is necessary, we need to make it fast and easy.
"Hamilton is really a Colossus to the anti republican party. Without numbers he is an host within himself. They have got themselves into a defile where they might be finished but too much security on the republican part will give time to his talents and indefatigableness to extricate them. We have had only middling performances to oppose to him. In truth when he comes forward there is nobody but yourself who can meet him. His adversaries having begun the attack he has the advantage of answering them and remains unanswered himself. For God's sake take up your pen and give a fundamental reply to Curtius and Camillas" - Thomas Jefferson to James Madison
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