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Wargame vs "Living world"
#50
I was even thinking that if factions had unique, random (or semi-random) stats, that you could get some interesting Darwinism going on. This faction has high strength, that faction has high magic, the high magic faction turns out to be better and wipes out the high strength faction.

Or factions always look to their neighbors and compare stats. This ogre faction has very high strength and stamina but low speed and stealth. They'll fight the Trolls to the death over resources because the trolls have similar stats and are simply competition. But when the Ogres encounter the Red Court Vampires, the two immediately decide to create an alliance, as the Vampires have low strength, low stamina but high speed and stealth, and when they form battle groups consisting of combined forces, they have far better success in battle.


Some random corner of the map that no player has been to in 6 months has been slowly breeding the perfect super alliance. Factions that don't fit the alliance get wiped out, new factions form, and those that make a good fit get added on...


It's like you're having good success with your Werewolves of London faction, then one day the Red Court Alliance just shows up on your north border and there's ogres, vampires and liches kicking your ass in perfect harmony.
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