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Pitfalls from past games
#10
Slamz Wrote:So really, fight duration depends on fight mechanics. The important thing is that they "require skill". Then you have to decide what skills you want the fights to emphasize. Long, slow fights emphasize strategy and maneuvers. Quick fights emphasize surprise and reaction.

Yeah, this is exactly what I meant. I guess I just neglected to say it. I prefer the long slow fights (for MMOs). If I have 50 spells or skills I want the fight to last long enough for me to be able to choose which I want to use and have the result of the fight determined "mostly" by my choices vs. my opponents. The only way you should be able to be instantly (or nearly) killed in PvP in an MMO is if you are standing around AFK or whatever.
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