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Pitfalls from past games
#8
Zero or little consequence in dieing. Having a debuff or losing some armor durability are blubie consequences of dieing. There should be real consequences, losing xp, gear, coin etc. Which ties in to my other pitfall which is quick pvp battles, instant or near instant kill abilities are gay, 1v1 pvp fights should last minutes not seconds, and large scale pvp should last an hour or more.
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