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Combat and Restoration
#11
Hoofhurr Wrote:Trying to marry this with the theme concept... If you make it a skill based game does it water down the classes? If you have a minotaur that's just as good as healing himself as The Pope because of the skills they chose to develop does that unravel the player's attachment to their character? Does the physical presence and graphic of the avatar of the character have 'anything' to do with what that character is capable of doing? Should you have vampires that go around healing humans and angles that suck their blood?

IF we were to use the heaven and hell concept I think the original concept is everyone starts out as human.

If you work really hard with raising your vampire faction then one day you could become a vampire. I suppose this could be done with any faction. Becoming a Zombie, Vampire, Werewolf, Seraphin etc.

However if you morph your human element into the bastardized forms of humans even in a skill based game you don't change your skills, just some of the base benefits or penalties for being these things.

Maybe a Vampire starts with some basic head starts in some skills and has some increases in Strength etc. While he could be very strong the penalties are he could not walk in open daylight etc. Their are risk/rewards for being a Vampire.

That still doesn't mean that a Vampire couldn't be very skilled at healing or using any paticular type of weopon.

In other words he starts at a different base then your normal human but the skill levels still apply.

You might just get access to a different skill set then a Human does. It is still skill based however.


Vllad
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