05-29-2009, 04:33 PM
If we're talking about a game where the player physically turns into something else (like human to vampire) then I would say you'd have "racial modifiers" on top of the skill system.
For example, human weapon skill may be capped at 100, but vampires can go to 200. However, human medical skill is capped at 100 but vampire medical skill is capped at 10 (it's hard to heal those holy water burns).
Or in this case it could even be related to the powers of the faction leader. The Red Court vampires are masters of direct combat and their skill caps are higher in those areas. Black Court vampires are masters of stealth and their skill caps are higher in those areas. Everyone under the Archangel Michael can call holy fire onto his weapon for a bonus.
You could do a lot of fiddling like that to make factions much more unique.
For example, human weapon skill may be capped at 100, but vampires can go to 200. However, human medical skill is capped at 100 but vampire medical skill is capped at 10 (it's hard to heal those holy water burns).
Or in this case it could even be related to the powers of the faction leader. The Red Court vampires are masters of direct combat and their skill caps are higher in those areas. Black Court vampires are masters of stealth and their skill caps are higher in those areas. Everyone under the Archangel Michael can call holy fire onto his weapon for a bonus.
You could do a lot of fiddling like that to make factions much more unique.

