The following warnings occurred:
Warning [2] Undefined array key 0 - Line: 1669 - File: showthread.php PHP 8.2.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1669 errorHandler->error_callback
/showthread.php 915 buildtree




Best features of past games
#11
I agree that City of Hero's had the best combat system I ever played.


I like games like Planetside that do not have a gear base system.


However I realize I would be in the minority so if we have to have a system where gear is part of it I would prefer a system like Horizons.

All gear (weopons, armor, etc) whether it is drops or crafted have a Durability and Quality rating.

For example a breast plate with 10 Durability and 10 quality.

Their are small random chances (based on skills) and upon death that you lose a durability point. When your breast plate gets to 0 durability it is broken and any bonuses it adds are gone. When you take it to a PC or NPC armorsmith he can repair it back up to 10 Durability. At which point you permantly lose one quality.

Now it is a 10 Durability 9 Quality Breast plate.

Once it reaches 0 quality and it runs out of Durability the Breat Plate is permantly broken. An NPC or PC can gets some spare parts out of it and thats it. If you want a new one you have to have it made or go get another drop.

No economy can survive with permant equipment. Everything has to eventually leave the game. I don't care if you camped for that FBSS for 3 weeks straight. Eventually it is going to break and you will need a new one.


This accomplishes a few things.

1. It creates a healthier econ.
2. It creates long term use of all NPC drops. This helps prevent content that you build from ever becoming obsolete.
3. It makes crafting always viable.
4. It creates an additional penalty for death.
5. Prevents bind rushing
6. Gives you additional methods of dealing with gold farmers.


Vllad
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)