05-29-2009, 04:10 PM
Hoofhurr Wrote:I like that line of reasoning. What we see naturally though as a game evolves is that people abandon small factions in favor of larger factions because of the level of influence players have with larger factions. We would have to have some mechanic that preserves the existence of smaller factions and keeps them relevant to the game. I suppose having a set number of NPC factions means that these factions would never be completely abandoned because their assured presence via coding would always have some impact on the larger strategy. We would just have to make sure that no matter how far the game progresses the smaller factions wouldn't become entirely irrelevant.
Exactly.
If Purge destroys Vampire faction1 in one part of the world a new Lich faction8 community is born somewhere else.
We can control it as long as while we allow players to become intertwined into the enviorement unlike Shadowbane they don't get to dictate it the enviorment
NPC's have the zones of control players only add to it not actually control it.
This way no matter how big a guild is they are always threatened by other factions they are alligned with.
Purge has to answer to Archangel Micheal. While we appease him we are allowed to live in his lands. The other guilds don't neccessarily have to defeat Purge as much as Archangel Micheal.
As long as we make it so if Archangel Micheal is defeated Purge can pick up and move somewhere else then the enviorment is secured.
Vllad
