05-29-2009, 02:39 PM
I'm not sure what "Horror" would entail. I would think that a proper horror game would have to be carefully scripted. Otherwise you're just playing an MMORPG where all the enemies are ghouls, vampires, etc, and it's always really dark out.
Although maybe that's not such a bad idea. It's basically an MMORPG in a "fantasy horror setting", where the world has a lot of factions like vampires, werewolves, etc, and you're either working with the forces of good to push back the evil or you're joining the evil because it's fun being a werewolf.
That could be fun when combined with my idea of keeping combat fast paced. So when the werewolf jumps you, it's not going to be a 20 fight where you snare, get some distance, shoot your gun twice, knockdown, backstab, root, get distance again, etc. You're going to kill or be killed in 5 seconds, so you have to really be on your toes, as you would in an FPS.
I could kind of see it like Left 4 Dead, where player-monsters have little control over the sounds they make. When a ghoul goes to jump, he has to spend a couple seconds building it up, and when he's doing that he's growling. So you're walking down the dark road minding your business and you hear that growl, you've got about 2 seconds to get ready to fight a ghoul.
Although maybe that's not such a bad idea. It's basically an MMORPG in a "fantasy horror setting", where the world has a lot of factions like vampires, werewolves, etc, and you're either working with the forces of good to push back the evil or you're joining the evil because it's fun being a werewolf.
That could be fun when combined with my idea of keeping combat fast paced. So when the werewolf jumps you, it's not going to be a 20 fight where you snare, get some distance, shoot your gun twice, knockdown, backstab, root, get distance again, etc. You're going to kill or be killed in 5 seconds, so you have to really be on your toes, as you would in an FPS.
I could kind of see it like Left 4 Dead, where player-monsters have little control over the sounds they make. When a ghoul goes to jump, he has to spend a couple seconds building it up, and when he's doing that he's growling. So you're walking down the dark road minding your business and you hear that growl, you've got about 2 seconds to get ready to fight a ghoul.
