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Combat and Restoration
#7
As long as it remains skill based.

I think the primary healers should be NPC based not player based. I like the idea's of keeping the shields up and even having full health gains (out of combat) however having and curing disabilities from previous injuries should be done by NPC's only.

The higher the medic skill means PC's can reduce the severity of the disabilities or even add some health. However if you want full recovery I would suggest that you have to go visit NPC's that do that. Make the NPC's exist at spawn points.

If you die all disabilities are reset.

This way you can have pvp that means maintaining zones of control.

In a nut shell, you have your guys at the front fighting. If they need to regen their shields and health they pull back out of combat. A medic can heal them and maybe lessen their disabilities. Afterward they can move to the front again only with lesser abilities.

After a while however hopefully their will be some sort of attrition rate.

The key to zone of control pvp is always going to be how you use the spawn mechanic.


Vllad
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