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Guild based vs faction based
#19
Yeah, the Planetside system for allowing friendly fire but limiting "griefing" was very well done. If you were careful, you could afford to off the occasional jerk. If you were sloppy or were just trying to grief, it would shut you down before you could ruin the game. You can mow 1 guy down, but if you mow down 5 guys in a row you're going to get real close to a lockdown.


It could also play into the faction system.

Every point of damage done to an enemy = +1 faction
Every point of damage done to a friendly = -2 faction

So if there's 1 bad guy and 1 enemy, you don't want to fireball them both unless you're willing to take that faction hit. If there's 3 bad guys and 1 enemy, fireball away.

Additionally, anytime you make an attack which does more damage to friendlies than to enemies, your faction rating will temporarily drop to 0.


For example, Bob has 500 orc faction. Jim has 500 orc faction and 2000 dwarf faction -- he's basically a spy for the dwarfs.

When the dwarfs attack, Jim fireballs Bob. This makes Jim's orc faction temporarily drop straight to 0, because he did more "friendly" damage than "enemy" damage in that attack. Bob can now return fire without penalty (he would lose dwarf faction, but not orc).



Might have to think about this some more... could get complicated... hmmm...

Bob has 2000 orc faction and 500 dwarf faction.
Jim has 500 orc faction and 2000 dwarf faction.

Jim fireballs Bob. He loses orc and dwarf faction?

Hmmmm.

Perhaps you should have to "declare" yourself with one faction, and only one faction...
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