05-29-2009, 01:24 PM
grizzle Wrote:Thudz Wrote:Guild+Faction>Guild>Faction
Have factions and have guilds and let guilds war with eachother.
Agree with this. Guilds proliferate the gaming world, and any game that didn't take guilds into account would, I believe, not do well. Having factions, though, helps cream a team vs team based game and allows for people not associated with each other to rally together for a common goal.
Allowing for guilds within factions helps because the stronger, more organized guilds can help prop up the faction, or push the other less motivated within the faction.
One interesting thing to consider, though, is friendly fire, similar to FPS games. If there are AE spells, or if the combat is such that it isn't auto-targeted but instead requires some sort of aiming, friendly fire might help reduce the usual blind spam and force people to play with more skill.
It might also cause all sorts of griefing, or at the least, a lot of frustration by too many accidental FF kills. I know in FPS games this can get old at times, but since I re-spawn immediately and jump back into the game I get over it quickly. But in an MMO type game where each death equates to possible loss (xp loss, gear damage, money loss, respawning miles away from battle, time loss, etc.) the level of frustration caused by FF kills could be high enough to cause people to leave. Could compensate for it by disabling those negatives if killed by FF, but then that itself presents other loophole/exploits.
I do think there should be a more robust in-game system for guilds to ally together, either for a long term basis or for the span of an evening battle. Better communication, ways to assign particular leaders, an overlay UI dedicated to this, etc.
Planetside did a great job of handling this. Even though I enjoyed AoE weapons, I was constantly splashing teammates. Now with all the stats tracked and viewable on the web, the people with the most TK's or highest % of dmg done to teammates could get some sort of punishments
Either demerits, demotions, weapon strictions (they cant use aoe, or restricted to guided weapons/sidearms etc)
[should not have shot the dolphin]
