05-29-2009, 12:34 PM
I don't see why people can't just all heal themselves.
If this is a skill based game (as opposed to class based) then maybe everyone has a "Medical" skill, and higher medical skill lets you cure wounds faster but everyone has a medical skill of "1" and is capable of doing it.
Basically I don't want to log on and feel like I must find a healer. If 6 of us are on and none of us are healers, we should be able to go pick fights and not feel like we're at a crippling disadvantage because of it, either in combat or twiddling our thumbs out of combat waiting for hit points to slowly come back.
Now, what MIGHT be interesting is to steal an idea from Dwarf Fortress and build on that...
Your body has hit locations. Left hand, right hand, left arm, right arm, head, neck, etc. Dwarf Fortress even keeps track of injuries to your liver. If you take a critical hit to your left arm, your arm is broken and you can no longer use it in combat. You would have to go find someone with a proper medical skill to increase the healing rate if you don't want to have a broken arm for the rest of the day.
Maybe that would be an interesting thing to offset the "shield" idea. After a big 30 vs 30 battle, your guild is victorious and regenerates their shields quickly, ready for another battle, but you may have a number of specific, crippling wounds that need to be tended to before you're really ready to move and fight again. People with broken legs can't run, people with broken arms can't swing weapons...
If this is a skill based game (as opposed to class based) then maybe everyone has a "Medical" skill, and higher medical skill lets you cure wounds faster but everyone has a medical skill of "1" and is capable of doing it.
Basically I don't want to log on and feel like I must find a healer. If 6 of us are on and none of us are healers, we should be able to go pick fights and not feel like we're at a crippling disadvantage because of it, either in combat or twiddling our thumbs out of combat waiting for hit points to slowly come back.
Now, what MIGHT be interesting is to steal an idea from Dwarf Fortress and build on that...
Your body has hit locations. Left hand, right hand, left arm, right arm, head, neck, etc. Dwarf Fortress even keeps track of injuries to your liver. If you take a critical hit to your left arm, your arm is broken and you can no longer use it in combat. You would have to go find someone with a proper medical skill to increase the healing rate if you don't want to have a broken arm for the rest of the day.
Maybe that would be an interesting thing to offset the "shield" idea. After a big 30 vs 30 battle, your guild is victorious and regenerates their shields quickly, ready for another battle, but you may have a number of specific, crippling wounds that need to be tended to before you're really ready to move and fight again. People with broken legs can't run, people with broken arms can't swing weapons...
