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Wargame vs "Living world"
#40
And now we just need to take that level of action and make it so that all players can experience it without a large price of admission, and without feeling that it's a "special event" that happens once in a blue moon or that you have to be part of a major guild to do it regularly.

But I think we're mixing the definition of "sandbox".

I definitely don't want a purely directed game like WOW, where steps A-Z are pretty well laid out for you and players are barely free to make their own choice of where to go or what to do.

But I also don't think the EVE model works for most people, where players have no real motivation to go out and do something, other than boredom.

I think a factional, NPC driven wargame could do a lot to ensure that even small guilds and solo players can become a part of a much bigger battle, and see fights with neighbors on a daily basis.
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