05-29-2009, 04:58 AM
One way of handling exploiting of faction, like any item, would be faction decay. (i.e. - what have you done for me lately?) You would never lose faction unless you did something contrary to the factions pruposes but it could vary between exalted to meh due to decay. One time faction increases like Kill Dwarf King First Time +200 Faction and the 2nd time No Faction. Sort of like a tome unlock with faction in War.
Another idea it to have multiple factions that would change based on certain criteria and distance. Closer to the center the stronger the faction pull and on the borders almost non existant and changeable by PC game facts. I would think you would need multiple factions that change because of ingame action but 1 faction or faction block would never dominate.
To resist the domination of 1 faction by PC control would be to make the NPC more resistant and buff their NPCs. This may allow newer PCs to get into the game.
Another idea it to have multiple factions that would change based on certain criteria and distance. Closer to the center the stronger the faction pull and on the borders almost non existant and changeable by PC game facts. I would think you would need multiple factions that change because of ingame action but 1 faction or faction block would never dominate.
To resist the domination of 1 faction by PC control would be to make the NPC more resistant and buff their NPCs. This may allow newer PCs to get into the game.
Maranatha!
Maranatha\Amarantha\Dolmori\Helojoki
Riz says, "That's made of pure bacon and win!"
Maranatha\Amarantha\Dolmori\Helojoki
Riz says, "That's made of pure bacon and win!"
