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Wargame vs "Living world"
#26
Dustie Wrote:I love the idea of having the orcs your helped like you whereas orcs hundred of miles away know nothing about you.
I like that it gives you something of a "home base".

Ideally, a "living world" MMO would be 1 world for all players, which is basically to say I think it should be really, really big.

The "living world" aspect means that even if you're off in the hinterlands, you can still get involved in the ongoing struggles and see the factions in your area going at it and take sides and participate.

But just because you impress the orcs over HERE doesn't mean you can go way over THERE and suddenly impress those orcs or displace players who were working locally to that location. The orcs might have heard of you and may treat you better than a bum off the street, but you'll have to earn reputation with them, as well. ("Faction trickle" may diminish over distances. Over large enough distances, faction decay may overtake faction trickle, though certain "feats" may generate a chunk of faction nationwide. e.g., you help kill the dwarf king, throwing the whole dwarf land into anarchy, you gain +200 faction with all orcs everywhere.)
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