05-28-2009, 09:29 AM
Design Goals and Focus
The One Rule "Let me play the game with my friends." -- (Isn't that why we play MMOs?)
The Ideal Purge Game
Outline
I. World
II. Teams, Guilds, and Groups
III. Locomotion
IV. Combat and Restoration
V. Economy
VI. Progression
VII. Death
VIII. Gear
IX. Accessibility
X. Pitfalls from past games
XI. Best features of past games
XII. Variety of things to do
XIII Misc (come up with a name)
The One Rule "Let me play the game with my friends." -- (Isn't that why we play MMOs?)
The Ideal Purge Game
Outline
I. World
- A. Living World vs Wargame
B. Best Setting
C. NPCs and AI
D. Player Content
E. "Safe Zones"
F. Instancing
G. Massiveness
H. Weather- 1. X hundred people in the same area?
2. Limitations
- 1. X hundred people in the same area?
II. Teams, Guilds, and Groups
- A. Guild based vs Faction based
B. Fixed teams
C. Dynamic Teams
D. Balance
E. Group Play- 1. Supporting the group gamer
2. Supporting the solo gamer
3. Supporting different sized groups (2 people? 6 people? 48 people?)
G. Heroes
- 1. Supporting the group gamer
III. Locomotion
- A. Player transportation
B. Player
C. Mounts
D. Vehicles
E. Balance different movement capabilities
F. Speed and Kiting
G. Snares, Roots, Freezes
H. Mezzes
I. Balance
J. Teleporting
K. Flying
IV. Combat and Restoration
- A. To Heal or not to Heal
B. Balance and Balance (i.e. shields or POBS style balance)
C. AoE
D. Friendly fire as a game pitfall.
V. Economy
- A. Tied to PvP
B. Balanced
C. Dynamic
VI. Progression
- A. Skills
B. Levels
C. Abilities
D. Range of choices
VII. Death
- A. Bind Rushing Zerging
B. Bind Points
C. Penalty
D. Value of Kill vs Rate of Killing
VIII. Gear
IX. Accessibility
- A. High price of admission to end game
B. Accessibility for the non hard core folk- 1. Supporting the 8-hour-a-day gamer
2. Supporting the 30-minutes-per-sitting gamer.
- 1. Supporting the 8-hour-a-day gamer
X. Pitfalls from past games
- A. Speed imbalances ala POBS
B. Massive modifiers ala SWG commandos, doctors
C. Chain mez, roots, etc
D. Empty Player Cities ala SWG
E. Pin hole sized warping ala EVE
F. Repetitive Grind ala POBS port grinding, WoW faction grind
G. Handle Instancing Well (if any)
H. Non-meaningful or extended Downtime
I.Lack of friendly fire.
J.Classes
K. Gear overload
L. Getting the Death Penalty Right
XI. Best features of past games
- A. SWG Player Built Stuctures
B. WoW UI
C. Guild Vaults and Customizable Guild Controls
D. Planetside Griefing System
E. AoE Handling
F. Public Quests
G. Play Control
H. Z axis EQish
I. Gear with unique properties
J. Strategy
K. Skill and gear based abilities rather then set classes (don't let the game fall apart since you can't find a healer)
L. Cross Realm/Team Comms
M. Community
N. Item Loot and heart pounding
O. Battle Length (this could be contentious)
P. Being scared/horror, EQ zones where you waited until day break to run through
XII. Variety of things to do
XIII Misc (come up with a name)
- A. Marketing
- 1. Reason for buying this game vs. the game next to it
2. We've all been fooled before!
- 1. Rate of Expansion release
2. Addition of new content
3. Irrelevancy of old content. (can we keep old content relavant?)
- 1. Reason for buying this game vs. the game next to it
"Hamilton is really a Colossus to the anti republican party. Without numbers he is an host within himself. They have got themselves into a defile where they might be finished but too much security on the republican part will give time to his talents and indefatigableness to extricate them. We have had only middling performances to oppose to him. In truth when he comes forward there is nobody but yourself who can meet him. His adversaries having begun the attack he has the advantage of answering them and remains unanswered himself. For God's sake take up your pen and give a fundamental reply to Curtius and Camillas" - Thomas Jefferson to James Madison
