05-27-2009, 02:29 PM
Vllad Wrote:Slamz Wrote:[
Taking that idea into an RPG, I could see things like...
* As you increase your Aiming skill, your reticules get closer together allowing for more accurate shots at longer ranges.
* As you increase your Reaction skill, your reticules snap closed faster
* As you increase your Stability skill, your reticules snap open slower
Exactly.
On the Melee side of things a duel wielder would see fast reticules but if he attacked before the reticules closed by being impatient he increases his chance of missing. This means instead of just clicking as fast as you can you actually have to time your attacks. This removes the twitch piece out of it.
The skills the melee guy puts his points in could effect the reticule just like your examples above.
Weopons can impact the reticules as well as the effects of hits.
This means you can also institute things like dodge, parry and block skills that actually mean something to the defender. For example: A warrior with a big shield can cover himself while charging. Hitting the shield with weopon or spell fire reduces or negates damage while he tries to close. However if someone gets a side shot on him with out a shield facing now does full damage etc.
Games today can impliment proper facing modifyers because of the auto target feature. By simplifying the math you can actually end up with better combat results.
Aim based games simplify the math and therefore reduce the lag. Today with auto target games the final results of a hit and its damage is a combination of algorythyms between the attacker and defender combined. With aim games you can simplify it by removing the combination. The attackers has his own modifiers based on his skills however the end result is either hit or a miss. The defenders mods pay no roll unless their is a hit. One a hit is made then the defenders mods play their roll.
By eliminating the auto target features you actually remove an even greater advantage of twitch styles that ruin pvp. i.g., The wizard who runs in circles while casting instant bombs, kiting and LoS abuses.
Vllad
So you mean something kinda sorta like Zelda on the Wii?...mind you it does have a targeting system. But take that system away and use the mechanics of the game. Link has the ability to swing a sword, block with a shield, switch weapons. Now that would be fun. A RPG pvp game, using Wii remotes in the MMO world.
Something like a gladiator setting, battles infront of a huge crowd.
Kakarat Keys ~ Thief ~ Guild Wars 2
Kakarat ~ Shaman ~ WoW ~
Kakarat ~ Witch Hunter ~ WAR:AoR
Riona ~ Knight of the Blazing Sun ~ WAR:AoR
Kakarat ~ Swashbuckler ~ EQ2 ~ Venekor
Eef Eigten[F-18]~ 60 Aracoix Rogue ~ Shadowbane
Kakarat ~ 60 Ogre Warrior ~ EQ ~ VZ
Kakarat ~ Shaman ~ WoW ~
Kakarat ~ Witch Hunter ~ WAR:AoR
Riona ~ Knight of the Blazing Sun ~ WAR:AoR
Kakarat ~ Swashbuckler ~ EQ2 ~ Venekor
Eef Eigten[F-18]~ 60 Aracoix Rogue ~ Shadowbane
Kakarat ~ 60 Ogre Warrior ~ EQ ~ VZ
