01-02-2025, 10:11 PM
So, I've been playing Elite Dangerous with the Odyssey DLC. It does a better job in my opinion with missions because of the background simulation that goes on. Sure, "kill 20 pirates get reward" is still a thing but when you kill them it affects reputation, who controls the system, the in game economy, and then sometimes spawns other missions. It might take 100 missions to shift the control of the system but that is based on population. Then the game rewards just free playing. Go out and explore, don't die, return and submit star charts. That affects the background simulation and economy as well. Trading, smuggling stolen goods, murder hoboing is the same thing. However, even though it has these 30 different mission types, it still is repetitive because your little ship wacking some 2-bit pirate doesn't really mean much is the 1:1 simulation of the milky way galaxy.
Btw, I'm enjoying the game now. They've made some decent improvements to the quality of life, upgraded faction warfare, and are looking at expanding player gameplay options. PvP is sparse which is good and bad. The pilots who've PvPed in ships for the last decade and snipe your power plant quickly. Ground combat and content isn't terrible (similar to Planetside) but it'll mostly be bots. I have run into players in open though and I think its about reading the simulation to find them. You don't get much though for PvP rewards so it really isn't worth the hassle.
Btw, I'm enjoying the game now. They've made some decent improvements to the quality of life, upgraded faction warfare, and are looking at expanding player gameplay options. PvP is sparse which is good and bad. The pilots who've PvPed in ships for the last decade and snipe your power plant quickly. Ground combat and content isn't terrible (similar to Planetside) but it'll mostly be bots. I have run into players in open though and I think its about reading the simulation to find them. You don't get much though for PvP rewards so it really isn't worth the hassle.

