Let me list the items so you can compare.
Right now we are on Adventurer, (we do 125% damage, zombies do 75%).
Here are the settings I would suggest:
*Play on Survivalist (we do 50% of damage, Zombies 200%) that equates to instead of getting hit for 10 we would get hit for 20)
*Make Zombies Feral (At night all zombies seak out players) right now zombies during non purges only attack players if they are disturbed. This means it is unlikely you can be out at night and will probably have to defend your base regularly.
*Zombies always run.
*Enemy memory ramped up to 90 secs
*Players lose everything upon death.
We could also lower block hit points and loot abundance. Right now it is 100% but can be adjusted as low as 25%.
Plus we can up how many zombies are in a purge. i.e., right now it is 8, we can go as high as 64.
Melee would be required for the above settings.
I have no problem starting over. In Single player the game is brutal, I am pretty sure we can recreate that for multi player. I have no problem with the block and drop rate as is as long as we lost our gear upon death. .
We could just start another server.
Right now we are on Adventurer, (we do 125% damage, zombies do 75%).
Here are the settings I would suggest:
*Play on Survivalist (we do 50% of damage, Zombies 200%) that equates to instead of getting hit for 10 we would get hit for 20)
*Make Zombies Feral (At night all zombies seak out players) right now zombies during non purges only attack players if they are disturbed. This means it is unlikely you can be out at night and will probably have to defend your base regularly.
*Zombies always run.
*Enemy memory ramped up to 90 secs
*Players lose everything upon death.
We could also lower block hit points and loot abundance. Right now it is 100% but can be adjusted as low as 25%.
Plus we can up how many zombies are in a purge. i.e., right now it is 8, we can go as high as 64.
Melee would be required for the above settings.
I have no problem starting over. In Single player the game is brutal, I am pretty sure we can recreate that for multi player. I have no problem with the block and drop rate as is as long as we lost our gear upon death. .
We could just start another server.
