Hideouts are one of the new things they added:
https://wiki.albiononline.com/wiki/Hideouts
Kinda puts me in a mind of Conan Exiles. Build your guild hideout. The local "alpha" can attack it but only during certain times and it sounds like randoms can't attack it -- just the territory owner. So make nice with the local territory owner and you can probably avoid fighting to the death over your hideout (until the territory owner loses to someone else, anyway...)
Also looks like we're going to want some people running private islands (or Outlands farms, maybe) to do food/cooking. "Nutrition points" are the upkeep of structures (as we saw last night) and there's no farming in a guild island.
Attacking a hideout has a prohibitive looking cost to it but then again I have no idea how money scales.
https://wiki.albiononline.com/wiki/Hideouts
Kinda puts me in a mind of Conan Exiles. Build your guild hideout. The local "alpha" can attack it but only during certain times and it sounds like randoms can't attack it -- just the territory owner. So make nice with the local territory owner and you can probably avoid fighting to the death over your hideout (until the territory owner loses to someone else, anyway...)
Also looks like we're going to want some people running private islands (or Outlands farms, maybe) to do food/cooking. "Nutrition points" are the upkeep of structures (as we saw last night) and there's no farming in a guild island.
Attacking a hideout has a prohibitive looking cost to it but then again I have no idea how money scales.
