Skillful Gameplay
#3
A lot of it also relates to how speed is translated in the game too.  A lot of twitch based games are fast.  There is no way an overhead two handed sword attack happens in 1 second window.  Slowing it down though sometimes feels boring to players.  I don't know if there is an sweet spot there.  Ship games limit this because of their inherent concept of being a ship to players even if it's not realistic.  Hitting a magazine or reactor core should blow the ship faster than a second too.

A lot of RPG MMOs don't translate PvP well because of the vertical leveling concept.  In DnD leveling works because it's a team game.  Rolling die, skills, etc are all part of that sort of system.  It doesn't work when you pit players against each other.  There is almost no way a level 5 fighter kills a level 20 mage and that basically is what most RPG MMOs are like.
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Skillful Gameplay - by Slamz - 10-18-2019, 01:20 PM
RE: Skillful Gameplay - by Dophuz - 10-20-2019, 12:56 PM
RE: Skillful Gameplay - by Dharus - 10-20-2019, 05:38 PM

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