A lot of it also relates to how speed is translated in the game too. A lot of twitch based games are fast. There is no way an overhead two handed sword attack happens in 1 second window. Slowing it down though sometimes feels boring to players. I don't know if there is an sweet spot there. Ship games limit this because of their inherent concept of being a ship to players even if it's not realistic. Hitting a magazine or reactor core should blow the ship faster than a second too.
A lot of RPG MMOs don't translate PvP well because of the vertical leveling concept. In DnD leveling works because it's a team game. Rolling die, skills, etc are all part of that sort of system. It doesn't work when you pit players against each other. There is almost no way a level 5 fighter kills a level 20 mage and that basically is what most RPG MMOs are like.
A lot of RPG MMOs don't translate PvP well because of the vertical leveling concept. In DnD leveling works because it's a team game. Rolling die, skills, etc are all part of that sort of system. It doesn't work when you pit players against each other. There is almost no way a level 5 fighter kills a level 20 mage and that basically is what most RPG MMOs are like.
