05-30-2018, 03:34 PM
Conceptually it might be "the perfect Purge game":
* MMO
* 3-team realm vs realm game
* Huge maps
* Shifting maps
* Player-made structures with more granularity than Conan or Minecraft
* Destruction via sieges
* No instancing of anything
* PvP focus from top to bottom
* PvE is for resources, not leveling
Combat is WOW style. They have some interesting ideas about spell interaction, i.e. shooting a bolt through a flamewall gives you a flame bolt, but fundamentally it's WOW style combat, probably a little slower paced. Holy trinity.
Things I am dubious about:
* Graphics style and quality. Oh hello 1996, I didn't expect to see you again.
* RvR pacing. Sounds like he's leaning towards "popcorn" sieging, more in line with GW2 pacing. There are good arguments for this but long term I worry it will suffer from Planetside syndrome: by being too fast paced, it means nothing you do today matters tomorrow. There ends up being no long term plan that looks ahead more than about 2 hours. Your character is persistent and you can have long term personal goals but I dunno if there's going to be stuff like Conan Exiles or LIF where we have persistent world goals that we work on for weeks at a time.
And I just worry they may lack the technical oomph to pull it all off. Might be Shadowbane revisited: great ideas, poorly executed.
But it does hit the spot on a lot of fundamental ideas that I think will be fun if they can deliver. The other stuff we'll just have to see.
* MMO
* 3-team realm vs realm game
* Huge maps
* Shifting maps
* Player-made structures with more granularity than Conan or Minecraft
* Destruction via sieges
* No instancing of anything
* PvP focus from top to bottom
* PvE is for resources, not leveling
Combat is WOW style. They have some interesting ideas about spell interaction, i.e. shooting a bolt through a flamewall gives you a flame bolt, but fundamentally it's WOW style combat, probably a little slower paced. Holy trinity.
Things I am dubious about:
* Graphics style and quality. Oh hello 1996, I didn't expect to see you again.
* RvR pacing. Sounds like he's leaning towards "popcorn" sieging, more in line with GW2 pacing. There are good arguments for this but long term I worry it will suffer from Planetside syndrome: by being too fast paced, it means nothing you do today matters tomorrow. There ends up being no long term plan that looks ahead more than about 2 hours. Your character is persistent and you can have long term personal goals but I dunno if there's going to be stuff like Conan Exiles or LIF where we have persistent world goals that we work on for weeks at a time.
And I just worry they may lack the technical oomph to pull it all off. Might be Shadowbane revisited: great ideas, poorly executed.
But it does hit the spot on a lot of fundamental ideas that I think will be fun if they can deliver. The other stuff we'll just have to see.
