Great post on what made EQ a good MMO
#3
I dunno, I like the wikis. I want the mystery to be in the strategy. We KNOW what the numbers are but the debate is still over what the best strategy is, given those numbers.

But then, I also don't like "computer RPG" elements, which is to say, fixed storylines.

In real pencil and paper roleplaying there's always an element of "the game the GM designed" vs "the game the dice are giving you" vs "the game the players want". I've always felt computer RPGs took away the best part of it, which is "the game the players want". It's all about the GM (the computer) and the dice. Players have no choices except what which the game explicitly spells out for them so it spoils the fun for me.

If there are going to be quests, I just want to know how to get through it as fast as possible because my real goal is probably the reward at the end that lets me kill rogues slightly better.

This is why my perfect MMORPG is really just a big wargame.
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RE: Great post on what made EQ a good MMO - by Slamz - 05-23-2018, 03:19 PM

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