09-14-2016, 04:03 PM
Note here that healers often heal based on their own health and that in gw, protection runs out. It all comes down to what you need the char for, not just the role he place. In arena you want protection because fights are short and brutal. In longer fights where you replenish like some events, gw or even raids, i would advise health over protection.
Importent ability users are chars that buff your guys tgat you cant afford to get stunned or ability blocked. So then tenacity matters.
Speed is nice for any char except maybe tanks. Taunts go by faster if your turns do as well.
Lastly not every mod catagory is worth it. If you want great damage i would go for crit dam and chance before id consider offense. For defense id use health or prot before defense. Potency is crucial for anyone that does tm reduc or debuff as a primary function. Tenacity can be nice if your arena area is plagued by chars that lean heavily on stun and such. Otherwise I wouldnt prioritize it.
Importent ability users are chars that buff your guys tgat you cant afford to get stunned or ability blocked. So then tenacity matters.
Speed is nice for any char except maybe tanks. Taunts go by faster if your turns do as well.
Lastly not every mod catagory is worth it. If you want great damage i would go for crit dam and chance before id consider offense. For defense id use health or prot before defense. Potency is crucial for anyone that does tm reduc or debuff as a primary function. Tenacity can be nice if your arena area is plagued by chars that lean heavily on stun and such. Otherwise I wouldnt prioritize it.
