09-24-2015, 09:49 PM
You can and could see dynamic servers that adjust things based on population on a small scale server. Games that have server populations from 1-64, adjust things all the time. Granted these adjustments are normally done by someone running the server that plays the game. This can mean these adjustments are beneficial or they may just be arbitrarily done. It depends on the server community to control such things.
Also certain games adjust various factors in "faction" based games in order to balance the factions in play. The faction that has the lowest population normally gets some kind of bonus to even out things and encourage more players to choose that side. I have seen these bonuses in various large scale MMOs.
So it really depends on what your looking for in dynamic game play. If you are just looking for something that encourages balanced sides in a pvp game, various iterations of those mechanics already exist.
If you want adjustable and balanced in game economic models... Well good luck with that.
The best way I have found to get a better and more balanced economy in a game is to get more players involved in said economy. If this is a faction based game, that means opening up the economies of each faction to the other factions. If that doesn't apply or has already happened, then the best hope is to just get more players to play the game. Whatever adjustments or future expansions you plan for the game, should be based around appeasing your current subscribers while also trying to bring in new or old players.
Also certain games adjust various factors in "faction" based games in order to balance the factions in play. The faction that has the lowest population normally gets some kind of bonus to even out things and encourage more players to choose that side. I have seen these bonuses in various large scale MMOs.
So it really depends on what your looking for in dynamic game play. If you are just looking for something that encourages balanced sides in a pvp game, various iterations of those mechanics already exist.
If you want adjustable and balanced in game economic models... Well good luck with that.
The best way I have found to get a better and more balanced economy in a game is to get more players involved in said economy. If this is a faction based game, that means opening up the economies of each faction to the other factions. If that doesn't apply or has already happened, then the best hope is to just get more players to play the game. Whatever adjustments or future expansions you plan for the game, should be based around appeasing your current subscribers while also trying to bring in new or old players.
A-LA-BA-MA MAN!
HE'S QUICK, HE'S STRONG, HE'S ACTIVE!
You can take Alabama Man to the bowling alley, where he drinks heavily and chews tobacco!
HE CAN BOWL, HE CAN DRINK, HE CAN DRINK SOME MORE, ALA-BA-MA-MAN!
When wife asks him where he's been, just use the action button and Alabama Man busts her lip open!
"Shut up, Bitch!"
"Wow!"
BEATS HIS WIFE AND SLEEPS IT OFF, A-LA-BA-MA MAN!
HE'S QUICK, HE'S STRONG, HE'S ACTIVE!
You can take Alabama Man to the bowling alley, where he drinks heavily and chews tobacco!
HE CAN BOWL, HE CAN DRINK, HE CAN DRINK SOME MORE, ALA-BA-MA-MAN!
When wife asks him where he's been, just use the action button and Alabama Man busts her lip open!
"Shut up, Bitch!"
"Wow!"
BEATS HIS WIFE AND SLEEPS IT OFF, A-LA-BA-MA MAN!

