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Changing the culture of MMOs
#2
Well his points about verbal abuse do tend to resonate, wow had some fuckwads in it's community but compared to launch UO or League of Legends or shooters the communities are utter saints. You shouldn't have to be rolling deep in a guild to not have someone call you a faggot every three seconds, or a female player should be able to not be constantly sexually harassed by a bunch of socially awkward sociopaths.

(Although IMO Self regulation is a piss-poor way to market a game to all but a small hardcore group, either socially or the rules. I remember after getting enough money to buy a House in UO and some asshat exploited the system and stole it from me and teleported away. That was the end of that broken ass game and it getting my subscription, so as a designer I think the author is spot on.)

That being said, it seemed like the primary point was social policing rather than exploit policing, and considering the abusive sewer that most gamer culture is, thats certainly something that is not necessarily bad to address. 4chan the game is not appealing to many.
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