01-17-2014, 08:02 AM
I was thinking more outside of the current GCW design. More wild west style with people who are neutral also being able to be killed. Then coding "coverts" to appear as neutral is only a matter of appearance. Only thing that would save you in a city from being killed is the stormtrooper, security force, rebel guards AI. So, technically, you could be your our faction and where guilds would be the only saving grace from others (maybe). Artisans would have a tough time I think.
The problem I see from this is the built-in grind for xp. Its a huge grind and going afk macroing would leave people open to PKing. Not a bad thing in my mind but it would be pretty hardcore (and tedious) to level. The other thing I think could be modded is corpse looting. I remember early days of corpse running and some permissions allowing others to get your stuff.
PS I should also like to implement the player bounty system. Not sure how all this could fit in. I'll have to look through the coding. Should it go FFA or faction pvp and how would bounties fit? I know some people are looking at the faction code and I'm following it closely.
The problem I see from this is the built-in grind for xp. Its a huge grind and going afk macroing would leave people open to PKing. Not a bad thing in my mind but it would be pretty hardcore (and tedious) to level. The other thing I think could be modded is corpse looting. I remember early days of corpse running and some permissions allowing others to get your stuff.
PS I should also like to implement the player bounty system. Not sure how all this could fit in. I'll have to look through the coding. Should it go FFA or faction pvp and how would bounties fit? I know some people are looking at the faction code and I'm following it closely.
