01-15-2014, 09:59 AM
OrsunVZ Wrote:Due to the nature of mmo's and latency, there are problems with challenging the player with being able to block individual attacks etc. Without CC, this becomes an almost mindless slash at each other until someone falls over, or until someone turns and runs out of boredom.
CC is a necessity due to latency.
The most strategically based PVP games I have played have proven this to be wrong.
CRPG, Planetside and Shattered Galaxy had no CC and POBS had almost no CC.
Latency has no more impact to defense than it does offense. In CRPG you lifted your shield or parried with your weopon. It was't anymore complicated than that.
You don't need CC to have complex hack n slash. Once you remove CC you then require only skill to fight. in CRPG you block or parry to counter different attacks and then try to optimize your attacks based on the weopons you carry. CRPG has the best single combat model I have ever played.
No auto targeting, no bullshit CC, no get out of jail free skills and the zero need for classes.
You only get mindless hack n slash and people running from boredom in bad PVP games.
I don't know what games you have played O but you can't use Guild Wars, Warhammer, Rift or even EQ as quality samples of PVP models. They are all deeply flawed class games. Play some Mount and Blade if you want an idea of a quality based combat engine that works exceptionally well for PVP.
Ultimately the point of this thread is, does CC remove skill and do harm to PVP. The simple answer is yes. In the end it always comes down to one thing. CC has always been a implemented and a model of class based games. So in the end class based games are the ultimate enemy of quality PVP models.
