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A treatise on debilitating crowd control effects vs skill
#4
Due to the nature of mmo's and latency, there are problems with challenging the player with being able to block individual attacks etc. Without CC, this becomes an almost mindless slash at each other until someone falls over, or until someone turns and runs out of boredom.

CC is a necessity due to latency.

Still though, CC used tactically can be fun. Anti CC can also be fun. And timing one's actions and abilities based on situational awareness is still a skill-based scenario. But too much CC is really, really bad (too many options of CC and/or too effective forms of CC).

The 30 second mezzes of EQ: ridiculous.
A spell interrupt: 100% needed
Gameless (for now)
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