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A treatise on debilitating crowd control effects vs skill
#3
Any game that removes a players ability to play optimally until death at anytime is bad in every sense.

Stun's, Mezzing, Snares and debuffs are all bad for pvp.

The obvious skill check is two people with the same sword and same hit points are put in the world and have to fight it out until one is dead. The further you get away from the that the further you get away from individual skill.
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