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Put into practice?
#22
Incidentally, the one problem with DayZ was that there was nothing to do long term, really. Even if he added permanent settlements (I haven't kept up -- maybe he did), you'd have the problem of having to man them 24/7 against other players. We can barely get people to guard a tower in GW2 for 5 minutes without action (exception: bonestomper). People aren't going to stand watch in a DayZ type game either.

DayZ is fun but unless there's a way to introduce longer term, persistent world elements that somehow can survive overnight while I log out, I don't see how it can hold an audience.

The only solution I can really think of to this problem that really makes sense is an RTS style game that's largely AI vs AI for combat.



This idea could also work for fantasy games. Think MMO-Dungeon Keeper where you are building up a base and sending minions out to do things and fight other people's minions and control territory and build new bases.

Spaceships are easier though.
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